Category Archives: Uncategorized
I make all of the big decisions shortly after crawling into bed
Because of the absence of Oliver’s render farm, and because of the growing need to get this thing done, I’m converting all of the Lightwave assets to Maya so I can utilize SCAD’s farm. It’s probably what I should have … Continue reading
Lightwave Linux Farm under WINE
Lightwave Linux renderfarm is a go! Have to run the nodes under WINE, but there’s no noticeable speed loss. This means I can use the awesomeness that is Oliver’s gigantic 28-cpu renderfarm to render my Lightwave shots.
Flea Modeling Update Pt 3
The cargo pod is very close to being done. This accounts for 1/4th of the total model, the remaining sections including the cockpit area, the nacelles and the landing gear. Getting going on this model took more time than anticipated, … Continue reading
Flea Model Concepts and Construction, Pt 1
With the new quarter, work has begun on the 15 exterior shots featuring the cargo ship careening into the dock superstructure. I’m modeling the cargo ship, dubbed ‘The Flea’, in Lightwave as with the digital sets. Animation, dynamics and rendering … Continue reading
Half Done for the Quarter
Exactly half of the 34 shots I set out to complete are now finished, sans the UI graphics which will be delivered today on schedule. The first six shots to include dynamic spark and smoke were largely a success, however, … Continue reading
Live Blogging the Lightwave to Maya Conversion
Feb 04 :: 2:24 AM Conversion done. As I had thought, re-applying the textures and surface settings took the most amount of time. There are also huge differences in the way Maya and Lightwave treat lights, so I had to … Continue reading
Bonfire VFX Complete
It’s only fair to post the project that’s been keeping me from working on Decktechs (until yesterday)! The seven shots from the senior film Bonfire in which I generated bees streaming out of a jar and terrorizing some church goers.