Category Archives: 3d

Third Exterior Shot Complete

This took about a week and a half, including the conversion to Maya. Render overrides are already breaking, but at least rendering is considerably faster on the farm (an hour instead of days). When renderlayers work, they’re very convenient, but … Continue reading

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Flea and Dock both in Maya. Back to work.

The Dock and the Flea are both in maya and ready for shots. Both meshes, in my opinion, actually gained something through the conversion process, both look more ‘substantial’, and I think I like the Maya pass at the lighting … Continue reading

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Second Exterior Shot Finished

Things have been slow because we’ve been moving (and still are). Here’s the second shot. I’m starting on the third today, and then I’ll call it quits for this quarter. It’s been a good run, but things will really start … Continue reading

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Dock Assets Complete – First Exterior Shot Done – Second Shot Coming

The dock’s been finished just in time for the first shot’s due date (which was earlier this week). Managing multipass rendering in Lightwave turned out to be a nightmare, and took two days just to finagle render passes into different … Continue reading

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Flea Model Finished – Dock/Assets In Progress

The hero ship is done (well it was done a week ago, but I’ve been blog-procrastinating). With the ship out of the way and definitely using Lightwave for everything but dynamics, I’ve started constructing the dock superstructure, drawing heavily from … Continue reading

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Flea Modeling Update, Pt 7

Almost done with the Flea. The mission pod module at the top remains, and some touch up work (replacing the second cargo pod texture with something that isn’t on the first). Oliver and I have been running tests concerning just … Continue reading

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Flea Modeling Update, Pt 6

I’ve done some work on the engines. I’ve been having an interesting time getting them to fit with the rest of the ship look-wise; I think they’ll have to have harsher edges and some greebles. Work on the cockpit/head area … Continue reading

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Flea Modeling Update, Pt 6

Landing Gear section is done. On to the engines!

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Flea Modeling Update, Pt 5

Nearly done with the landing gear section. Tomorrow it’s onto the Nacelles and then finishing up the cockpit area. Then the wonderful exciting conversion to Maya. Hopefully this will be done by Tuesday.

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Cockpit Update

The conversion was technically done on Wednesday, but I’ve since massaged the lighting and texturing in Maya (now that I’ve actually had a couple of hours to play around with it). The result is below. There are still things that … Continue reading

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