Monthly Archives: January 2009

8th Air Force Museum – Texture Hunt

A group of us went to the 8th Air Force Museum off of 95. Loren was gathering reference for a 3D project, Evan wanted to see the chapel, and I needed, very specifically, textures for the walls of The Flea … Continue reading

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Cockpit Modeling, Pt 1

As the goal for the end of the quarter is the completion of all cockpit sequences, I have begun fleshing out the cockpit mockup in earnest. It seems that there are three big things to worry about – the control … Continue reading

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User Interface Reference Reel

The plan is to have all of the cockpit sequences completed by mid-March. Thus, I have to focus on getting the UI elements of the glass panels squared away. To kick things off, here is a reference reel of some … Continue reading

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Bonfire VFX Complete

It’s only fair to post the project that’s been keeping me from working on Decktechs (until yesterday)! The seven shots from the senior film Bonfire in which I generated bees streaming out of a jar and terrorizing some church goers.

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Dragging the Edit

Getting a good sense of a film that is entirely shot on greenscreen is rather hard when it’s still greenscreen. I’ve been liberal as far as pacing goes, waiting to see how the shots feel with all of the elements … Continue reading

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Landing Bay and Hanger Deck Set Mockups

Animatics depicting the external action of the ship maneuvering and crashing are now complete, as well as the accompanying set mockups of the hanger and landing bay. I fleshed out the designs for the hanger and bay fairly quickly, using … Continue reading

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Cockpit Set Mockup Camera Angles, and Striking a Balance

Here is a quick update for the mid-week. After spending some time on the floor texturing, I took a hard, long look at what my camera angles would be. Turns out, I don’t even see the floor except for two … Continue reading

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Set Mockups

I’ve completed storyboarding all of the insert shots and totally CG ship shots that will be on the front burner in the next few months. The trailer edit is now complete and mostly makes sense when played back. In addition, … Continue reading

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What’s done, what’s learned, what has to be done.

It’s been a little over a month since photography wrapped and the quarter ended. In that time, I had set out to build all three sets and key all of the composites. I haven’t built all of the sets and … Continue reading

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