Monthly Archives: April 2009
Flea Modeling Update, Pt 7
Almost done with the Flea. The mission pod module at the top remains, and some touch up work (replacing the second cargo pod texture with something that isn’t on the first). Oliver and I have been running tests concerning just … Continue reading
Flea Modeling Update, Pt 6
I’ve done some work on the engines. I’ve been having an interesting time getting them to fit with the rest of the ship look-wise; I think they’ll have to have harsher edges and some greebles. Work on the cockpit/head area … Continue reading
Flea Modeling Update, Pt 6
Landing Gear section is done. On to the engines!
Flea Modeling Update, Pt 5
Nearly done with the landing gear section. Tomorrow it’s onto the Nacelles and then finishing up the cockpit area. Then the wonderful exciting conversion to Maya. Hopefully this will be done by Tuesday.
Flea Modeling Update, Pt 4
The landing gear assembly area has been completely mocked up. The fuel tanks are textured/finished. Tomorrow I’ll attack it piece by piece. All of the texture reference I gathered of hydraulic rams and the like at my last job will … Continue reading
Flea Landing Gear Concept
Today I’m starting on the landing gear area of The Flea hero model. This is one of the four sections of the mesh I’m building seperately. I drew up a concept drawing and found that the process of working on … Continue reading
Flea Modeling Update Pt 3
The cargo pod is very close to being done. This accounts for 1/4th of the total model, the remaining sections including the cockpit area, the nacelles and the landing gear. Getting going on this model took more time than anticipated, … Continue reading
Flea Modeling and Texturing, Pt 2
The Flea model is divided up into three main parts: the head/cockpit area, the nacelles, the cargo pods and the landing struts. Everything is mocked up, and modeling is almost finished on the head/cockpit area, as well as the cargo … Continue reading