After settling down in the new house, I’ve found the time to complete two leftover comps from this past year: close shots of fingers hitting the glass display buttons. These were troublesome because I had to actually create not only the glass surface + reflections, but the old fashioned soviet push button panels behind them. These weren’t actually that bad, I used some textures I had generated from flickr photos two quarters ago and modeled some of the basic shapes for interactive lighting. The reflections worked out as well, and I was able to track specs of dirt and scratches on the live action glass to get the CG refections to shake when the panel is struck.
Two Days, Two Shots
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